I do not know if other meshes are affected ive only been to whiterun on this run. I am also encountering the navmesh issues in whiterun without capital whiterun for me needed to be rotated 180 degrees and translated on the Y axis about 400 units. If this mod was still in nexus im sure i would have more probablity for someone to help me. ![]() I have also what appears to be navmesh issues in whiterun with capital whiterun expansion and jk. Continued discussion here will lead to moderation.ĭo Someone know why im having a lot of untextured buildings and stuff even though i download a lot of patches for this mod? i dont understand why for example there's a lot of rock and wood stuff completely untextured and duplicated. No one is "out of line", everyone has a valid reason for their actions and it just confuses me. This move will allow more people to use more mods and will penultimately end up with more modder's as a result. It feels like a lose-lose situation and there isn't anyone to blame.Įven the people who will blame nexus and proclaim them to be "the modding spawn of Satan" are penultimately wrong as nexus themselves aren't necessarily incorrect in doing this. It's either the modder's lose control or the users jump through hoops. I feel like no one is right or wrong on this issue. On the opposite end of the spectrum, I get the reasons why your average user might be happy for nexus's change on content deletion (even though that would lead to modder's having less control). ![]() I get that modder's want full control and why, but the downsides are a bit extreme (especially when there are instances where modder's have overreached in the name of protecting their stuff). It feels like most people are forming into camps without understanding anything. I get that modder's pour their blood, sweat and tears into these (believe me, I know what it's like) but I feel like all of this anger over something that won't have a major effect seems a bit much. It feels like most of the issues people have here stem from an incomplete understanding of what nexus wants to do. You'll still be able to delete files after the update (It just takes more steps and you need an actual reason behind the deletion) and deleting mods will return in (sorta) full at a later date through a revamped file system. Honestly, I don't know Arthmoor's specific reasons behind protesting this but I'm just kinda confused about this whole mess. I would really appreciate some help here.Arthmoor is protesting a new update to nexus So what's up ? Any idea what is my problem ? Since 2 Warning is enough to make the game unplayable I have to find a solution or uninstall all the sexlab mods. So yeah, as I've been properly downloading the SE versions of the mods they should be working. 26162)ĩ57 animations for 2 mods and 38 creatures successfully included. ![]() Generating Behavior Files.ġ8 GENDER modifications for Animations\maleĤ6 GENDER modifications for Animations\femaleĪlternate Animation mods: 10 sets: 100 total groups: 382 added file slots: 4187 alternate files: 2544Ĩ759 animations for 26 mods successfully included (character).ĬhAnims: 8759 CTD:85.2% pOpt:13.4% max: 10276 LC: 22299 (max. NOTE: TSC has at least one AASet definition without any animation files provided >Warning: \character\behaviors\FNIS_SexLab_Behavior.hkx not Skyrim SE compatible>Warning: \character\behaviors\FNIS_SexLabCreature_Behavior.hkx not Skyrim SE compatible<< One of them came after some random flying mod I had so I uninstalled it as test and it didn't change anything since it just triggered on another mod. >Warning: \character\behaviors\FNIS_SexLab_Behavior.hkx not Skyrim SE compatible>Warning: \character\behaviors\FNIS_SexLabCreature_Behavior.hkx not Skyrim SE compatible>Warning: \character\behaviors\FNIS_SexLab_Behavior.hkx not Skyrim SE compatible>Warning: \character\behaviors\FNIS_SexLabCreature_Behavior.hkx not Skyrim SE compatible<< ![]() NOTE: P1FlyingRing uses outdated behavior file (may invalidate CTD Load calculation) NOTE: NAR has at least one AASet definition without any animation files provided NOTE: FNISSexyMove has at least one AASet definition without any animation files provided Skeleton(hkx) female: XPMS2HDT (126 bones) male: XPMS2HDT (126 bones) Skyrim SE 64bit: 1.5.97.0 - G:\Steam\steamapps\common\Skyrim Special Edition\ (Steam)
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